
Shanghai
Keep a manual scorecard for the supplied Shanghai family version without guessing what its hand labels mean.
Rules and scoring →Browse 39 source-linked guides with a matching scorecard for every supported named game.

Keep a manual scorecard for the supplied Shanghai family version without guessing what its hand labels mean.
Rules and scoring →
Track the four supplied Hand, Knee & Foot stages with two editable score rows and clear house-rule notes.
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Track the family nine-hand Golf version as supplied. Nine hands does not mean a nine-card layout.
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Track nine hands of four-card Golf with a clear low-score card. Enter each player’s hand total after applying your table’s matching-card rules.
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Keep a nine-hand six-card Golf scorecard. Track manually calculated hand totals, including vertical matching-pair cancellations.
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Track Hearts penalty points by hand, choose a shooting-the-moon method, and see when a player reaches the 100-point finish.
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Track Rummy hand points with manual scoring for melds and leftover cards. Use a round limit agreed by your table.
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Record Gin Rummy hand points under a named 100-point match and keep gin and undercut bonuses manual.
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Track seven named Contract Rummy hands as low-score penalties, with an explicit distinction from the supplied Shanghai family game.
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Track each player’s different Phase 10 progress, mark completed phases, and enter hand penalties manually.
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Track classic UNO round points toward the 500-point target. Enter each winner’s manually counted cards-in-hand total.
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Enter each player’s bid and tricks won. The scorekeeper applies one clearly identified common Oh Hell scoring method.
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Track the original DOS edition toward 200 points. This page distinguishes the original game from DOS Second Edition.
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Record each player’s positive meld points minus leftover-card penalties, including negative hand totals, toward 500.
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Track the eleven Five Crowns rounds with the correct hand-size progression and manually entered hand penalties.
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Record Wizard bids and tricks for three to six players. The scorekeeper applies the linked exact-bid and miss formula.
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Enter Dutch pile cards and remaining Blitz cards. The scorekeeper applies the official +1 and −2 round formula toward 75.
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Record Great Dalmuti placement points hand by hand using the player-count and finish-order values in the official rules.
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Track manually counted Crazy Eights penalty points across a table-selected twelve-hand scorecard.
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Track nine hands of 3×3 Nine-Card Golf (Crazy Nines), distinct from the supplied nine-hand family scorecard.
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Track Skip-Bo’s optional 500-point game. Record the winner’s 25-point bonus plus five points per remaining opponent stock card.
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Record Pit commodity corner points and Bull/Bear penalties toward 500, with signed manual round totals.
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Track SKYJO’s low-score race to 100. Apply the ender’s positive-score doubling rule manually before entering the round.
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Track two-player Scopa points for cards, coins, settebello, primiera and sweeps toward 11.
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Track two-player Cassino (Casino) deal points toward 21 using one clearly named Anglo-American scoring variant.
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Enter each partnership’s odd tricks for a Whist match to seven. Team names are score rows; partnership play is manual.
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Track two Euchre partnership totals toward ten with manual hand points for makers, defenders and loners.
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Track classic four-player partnership Canasta with signed hand net scores toward 5,000.
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Record the 1–3 game points awarded to each player per deal in classic two-player Sixty-Six, toward seven.
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Track signed Nerts hand scores toward 100. Enter each player’s center-play points minus two per card left in their Nerts pile.
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Track bullheads by hand and finish after a completed round when any player reaches 66; the lowest total wins.
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Record penalty markers each round. Finish after a completed round at 40 or more; the lowest total wins.
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Track the three signed expedition scores in the two-player Lost Cities card game.
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Track round points across the original three-round Sushi Go! game, with a pudding-count tie-break field.
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Track signed round totals for SCOUT, playing one round per player at the table.
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Track game points toward 21 and record tricks from the last round for the stated tie-break.
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Record each player’s round total for a fixed-length Rat-a-Tat Cat game. Lowest total wins.
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Track two Spades team totals to 500 with a manually calculated hand score that includes bags and nil.
Rules and scoring →
Track partnership deal scores toward 1,000, including negative and double-victory outcomes entered manually.
Rules and scoring →These guides describe public rules and score-entry workflows. Private game rooms and player records are never published here.