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Card game scoring guides

Browse 39 source-linked guides with a matching scorecard for every supported named game.

Four-Card Golf

Track nine hands of four-card Golf with a clear low-score card. Enter each player’s hand total after applying your table’s matching-card rules.

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Hearts

Track Hearts penalty points by hand, choose a shooting-the-moon method, and see when a player reaches the 100-point finish.

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Rummy

Track Rummy hand points with manual scoring for melds and leftover cards. Use a round limit agreed by your table.

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UNO

Track classic UNO round points toward the 500-point target. Enter each winner’s manually counted cards-in-hand total.

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Oh Hell

Enter each player’s bid and tricks won. The scorekeeper applies one clearly identified common Oh Hell scoring method.

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Wizard

Record Wizard bids and tricks for three to six players. The scorekeeper applies the linked exact-bid and miss formula.

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Skip-Bo

Track Skip-Bo’s optional 500-point game. Record the winner’s 25-point bonus plus five points per remaining opponent stock card.

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Pit

Record Pit commodity corner points and Bull/Bear penalties toward 500, with signed manual round totals.

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SKYJO

Track SKYJO’s low-score race to 100. Apply the ender’s positive-score doubling rule manually before entering the round.

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Nerts

Track signed Nerts hand scores toward 100. Enter each player’s center-play points minus two per card left in their Nerts pile.

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Tichu

Track partnership deal scores toward 1,000, including negative and double-victory outcomes entered manually.

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These guides describe public rules and score-entry workflows. Private game rooms and player records are never published here.