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CARD GAME SCOREKEEPER

Whist to 7

Enter each partnership’s odd tricks for a Whist match to seven. Team names are score rows; partnership play is manual.

Common online Whist · partnership score to seven · Highest total wins

Start scoring Whist to 7
Illustrative Whist to 7 scorecard interface preview with blank score fields and fictional sample seats
Illustrative scorecard preview · blank scores and sample seats, no saved player data.

How to score Whist to 7

  1. Name one score row per partnership; four people play as two teams.
  2. Play all 13 tricks.
  3. Each side scores one for every trick over six; enter the points for both teams.
  4. First team to seven or more wins after the hand.

What this scorekeeper records

The scorekeeper adds the hand values you enter; enter one row per team. The app does not represent four individual seats or validate bids and tricks.

Enter one row per team. The app does not represent four individual seats or validate bids and tricks.

Game end: After a complete hand, play to 7 points. Highest total wins.

Scoring example

A partnership taking eight tricks scores 2 points for that hand.

Variant notes

  • Use two named team rows for four people playing in fixed partnerships. Partnership links and trick-taking are not modeled.
  • Each partnership scores one for every trick above six. This named online variant ends when a team reaches seven points.
  • Enter odd-trick points after the hand. Honors and other historical scoring are excluded.

Use each linked source for its named variant. House rules and editions can differ.

CardGames.io — Whist ↗
Bicycle — Whist ↗

Public guide only. Score rooms, room codes, and player names are private and are not included on game pages or in the sitemap.