Euchre
Track two Euchre partnership totals toward ten with manual hand points for makers, defenders and loners.
Classic four-player partnership score to ten · Highest total wins
Start scoring Euchre
How to score Euchre
- Name one score row for each partnership.
- After the hand, calculate points under your chosen Euchre rules.
- Enter each team’s points, including zero.
- The first team to ten or more wins after the hand.
What this scorekeeper records
The scorekeeper adds the hand values you enter; enter points by team. The scorekeeper does not track four seats, trump bids, lone calls or trick outcomes.
Enter points by team. The scorekeeper does not track four seats, trump bids, lone calls or trick outcomes.
Game end: After a complete hand, play to 10 points. Highest total wins.
Scoring example
Makers taking three tricks score one; defenders who euchre them score two.
Variant notes
- Use two named team rows for four players in partnerships. This is manual team scorekeeping; it does not validate trump calls, solo hands or trick counts.
- Classic scoring awards makers one for three or four tricks, two for all five; defenders get two for euchring makers. A successful lone sweep scores four.
- The first team to 10 wins after a hand. Variants can change lone-hand and victory conditions.
Use each linked source for its named variant. House rules and editions can differ.
Public guide only. Score rooms, room codes, and player names are private and are not included on game pages or in the sitemap.