Phase 10
Track each player’s different Phase 10 progress, mark completed phases, and enter hand penalties manually.
Ten-phase ladder · Mattel rules · Phase progress decides; hand points break a same-hand finish tie
Start scoring Phase 10
How to score Phase 10
- Use the current Phase 10 instructions to identify each player’s active phase.
- After a hand, mark Phase completed only for players who laid down their full current phase.
- Enter remaining-card points for every player, including zero.
- Players who miss a phase repeat it. The first to complete Phase 10 wins; same-hand finishers compare cumulative points and replay the phase if still tied.
What this scorekeeper records
The app tracks completed phases and adds the hand points you enter. Phase contents and card values are decided at the table.
Scoring example
A remaining 7, Skip and Wild are 5 + 15 + 25 = 45 penalty points. A player who finishes phase 4 advances; someone who misses stays on their current phase.
Variant notes
- Each player attempts the current phase; a player who does not complete it tries that phase again next hand. Players can be on different phases.
- After a player completes a phase, their phase advances. First to complete all ten phases wins; players who complete Phase 10 in the same hand tie-break on lowest total card points, then replay Phase 10 if still tied.
- Mattel card penalties: 1–9 = 5, 10–12 = 10, Skip = 15, Wild = 25. Enter them manually; the scorekeeper records phase completion separately and does not decide sets, runs or color groups.
Use each linked source for its named variant. House rules and editions can differ.
Public guide only. Score rooms, room codes, and player names are private and are not included on game pages or in the sitemap.