L.L.A.M.A.
Record penalty markers each round. Finish after a completed round at 40 or more; the lowest total wins.
AMIGO LAMA scoring · Lowest total wins
Start scoring L.L.A.M.A.
How to score L.L.A.M.A.
- Play a round and record the marker values for cards left in each player’s hand.
- If someone goes out, apply the edition’s rule that lets remaining players return one marker they already own.
- Enter marker points, including zero. Returning a marker does not automatically turn a 1 into a 10.
- After any player reaches 40 or more, finish the current round; lowest total wins.
What this scorekeeper records
The scorekeeper adds the hand values you enter; enter final marker points for the round after applying the return-one-marker rule.
Enter final marker points for the round after applying the return-one-marker rule.
Game end: play to 40 points. Lowest total wins.
Scoring example
A player has markers worth 1, 10 and 10, then returns their existing 1 marker: record 20, not 10.
Variant notes
- At 40 or more penalty points, finish the current round; the lowest total wins.
- When a player goes out, others may return one marker they already have; a returned 1-point or 10-point marker is returned as itself, not automatically changed into 10 points.
- Players calculate marker penalties from cards left. This scorecard does not model the discard pile or going out.
Use each linked source for its named variant. House rules and editions can differ.
Public guide only. Score rooms, room codes, and player names are private and are not included on game pages or in the sitemap.